Южная Америка ☰
Столбцы
Исполнение | У/С/П | Фарм | Боевые | Объекты | Длительность | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Герой | Матчи | Побед | УР/Зол | Ранг | Обр-Ранг | Убийства | Смерти | Помощь | З/М | О/М | Добито к 10:00 | Доб/мин | Леч/мин | УГ/мин | ПУГ/мин | Оглушение | УС/мин | Время | |
Medusa | 14 | 57.14% | 1.11 | 100.0 | 87.5 | 7.21 | 3.21 | 10.8 | 743.1 | 760.7 | 62.4 | 12.2 | 0.000 | 826.7 | 376.5 | 23.3 | 303.0 | 36:44 | |
Razor | 6 | 50.00% | 1.25 | 91.7 | 79.2 | 9.17 | 4.67 | 13.5 | 669.3 | 777.5 | 64.0 | 10.0 | 0.000 | 836.4 | 675.1 | 0.000 | 135.6 | 42:44 | |
Tiny | 6 | 50.00% | 1.11 | 91.7 | 79.2 | 10.7 | 5.00 | 9.00 | 677.8 | 761.8 | 57.7 | 9.33 | 0.000 | 750.5 | 703.9 | 48.2 | 296.1 | 39:38 | |
Terrorblade | 6 | 33.33% | 0.837 | 37.5 | 91.7 | 8.50 | 3.67 | 7.33 | 783.8 | 730.7 | 78.2 | 13.6 | 0.000 | 656.1 | 589.9 | 0.000 | 209.7 | 40:41 | |
Chaos Knight | 5 | 40.00% | 1.16 | 41.7 | 83.3 | 8.60 | 4.20 | 6.40 | 591.2 | 647.6 | 69.0 | 8.60 | 0.093 | 683.8 | 659.0 | 33.5 | 154.6 | 30:55 | |
Anti-Mage | 4 | 75.00% | 1.02 | 95.8 | 25.0 | 12.5 | 2.75 | 7.75 | 726.8 | 750.5 | 53.3 | 11.6 | 0.000 | 742.8 | 512.0 | 10.5 | 259.1 | 30:58 | |
Luna | 4 | 50.00% | 1.12 | 66.7 | 70.8 | 7.75 | 3.75 | 8.25 | 668.5 | 636.3 | 74.3 | 11.3 | 0.000 | 748.3 | 581.7 | 23.2 | 265.4 | 30:00 | |
Gyrocopter | 4 | 0.00% | 1.04 | 8.33 | 100.0 | 3.50 | 5.00 | 7.00 | 510.8 | 554.8 | 51.0 | 9.50 | 0.000 | 529.6 | 573.3 | 26.5 | 27.1 | 29:04 | |
Phantom Lancer | 3 | 66.67% | 0.692 | 83.3 | 41.7 | 7.67 | 2.67 | 4.67 | 671.3 | 770.7 | 56.0 | 10.4 | 0.000 | 464.7 | 578.1 | 0.502 | 191.0 | 35:34 | |
Templar Assassin | 3 | 66.67% | 1.21 | 83.3 | 41.7 | 10.00 | 2.00 | 8.67 | 713.7 | 778.0 | 85.3 | 11.1 | 0.000 | 864.7 | 386.3 | 0.000 | 305.3 | 33:52 | |
Phantom Assassin | 3 | 66.67% | 1.09 | 83.3 | 41.7 | 8.00 | 2.33 | 10.7 | 640.3 | 726.7 | 52.3 | 9.44 | 0.000 | 700.8 | 539.3 | 1.63 | 158.5 | 28:03 | |
Morphling | 3 | 66.67% | 1.07 | 83.3 | 41.7 | 8.67 | 1.000 | 10.00 | 667.3 | 745.3 | 68.7 | 9.37 | 0.000 | 716.9 | 459.3 | 5.67 | 427.8 | 32:51 | |
Wraith King | 3 | 0.00% | 0.612 | 16.7 | 95.8 | 3.67 | 4.00 | 4.00 | 533.3 | 557.7 | 48.0 | 9.53 | 0.000 | 326.3 | 708.5 | 22.5 | 56.0 | 33:04 | |
Troll Warlord | 2 | 50.00% | 0.830 | 33.3 | 54.2 | 5.00 | 4.00 | 9.50 | 603.5 | 735.0 | 66.0 | 10.5 | 0.000 | 501.1 | 571.7 | 9.66 | 81.8 | 29:07 | |
Bloodseeker | 2 | 50.00% | 1.18 | 33.3 | 54.2 | 8.50 | 6.50 | 13.0 | 660.0 | 770.5 | 50.0 | 9.22 | 0.000 | 776.0 | 827.2 | 13.9 | 124.9 | 42:37 | |
Lifestealer | 2 | 50.00% | 1.12 | 33.3 | 54.2 | 11.5 | 2.50 | 3.50 | 570.5 | 615.0 | 56.0 | 7.41 | 0.000 | 636.4 | 561.6 | 8.95 | 150.9 | 34:40 | |
Monkey King | 1 | 100.00% | 1.41 | 62.5 | 20.8 | 15.0 | 2.00 | 15.0 | 780.0 | 887.0 | 58.0 | 9.36 | 0.000 | 1,098.8 | 428.4 | 42.3 | 395.5 | 36:31 | |
Viper | 1 | 100.00% | 1.11 | 62.5 | 20.8 | 14.0 | 3.00 | 9.00 | 582.0 | 553.0 | 41.0 | 6.05 | 0.000 | 643.5 | 337.4 | 0.000 | 214.9 | 26:28 | |
Drow Ranger | 1 | 100.00% | 1.31 | 62.5 | 20.8 | 13.0 | 0.000 | 16.0 | 827.0 | 805.0 | 54.0 | 13.7 | 0.000 | 1,086.3 | 355.2 | 0.000 | 664.7 | 41:32 | |
Mars | 1 | 100.00% | 1.25 | 62.5 | 20.8 | 8.00 | 5.00 | 17.0 | 516.0 | 699.0 | 61.0 | 5.22 | 0.000 | 644.6 | 458.3 | 46.3 | 147.5 | 42:07 | |
Kunkka | 1 | 100.00% | 0.700 | 62.5 | 20.8 | 10.00 | 2.00 | 11.0 | 722.0 | 901.0 | 68.0 | 10.0 | 0.000 | 505.5 | 347.6 | 20.8 | 182.1 | 34:08 | |
Ember Spirit | 1 | 0.00% | 2.16 | 12.5 | 66.7 | 4.00 | 3.00 | 3.00 | 404.0 | 378.0 | 36.0 | 5.32 | 0.000 | 874.1 | 589.3 | 48.4 | 42.6 | 22:55 | |
Clinkz | 1 | 0.00% | 1.25 | 20.8 | 66.7 | 10.00 | 4.00 | 5.00 | 715.0 | 818.0 | 91.0 | 11.3 | 0.000 | 893.0 | 474.5 | 0.000 | 208.6 | 34:30 | |
Sven | 1 | 0.00% | 0.904 | 4.17 | 66.7 | 8.00 | 3.00 | 6.00 | 645.0 | 770.0 | 40.0 | 10.6 | 0.000 | 582.9 | 619.8 | 45.6 | 8.59 | 37:01 |
Этот раздел содержит статистику героев на разных позициях. Позиции (основа или поддержка) определяются на основе исполнения игроков и их линии. Герои поддержки на любых линиях (включая роумеров) определяются как единая роль. Линии и позиции могут быть определены не точно.