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Blood Grenade
Consumables
: 166
: 38.60%
: 51.20%
: 51.51%
: 178
: 1
: 1
: 2
Heroes with most purchases as starting item
Heroes with highest winrate as starting item
Heroes with highest mean purchases as consumable
Heroes with lowest mean purchases as consumable
Starting purchase variants
count |
Matches |
Pickup rate |
Winrate |
Lane win rate |
---|---|---|---|---|
1 | 166 | 38.60% | 51.20% | 51.51% |
Featured in starting builds
Total consumable usage stats
sti_cons_block |
Matches |
Mean |
Min |
Q1 |
Median |
Q3 |
Max |
---|---|---|---|---|---|---|---|
First 5 Minutes | 174 | 1.5 | 1 | 1 | 1 | 2 | 3 |
First 10 Minutes | 176 | 2.2 | 1 | 2 | 2 | 2 | 4 |
Full match | 178 | 2.9 | 1 | 2 | 2 | 3 | 8 |
Consumable usage stats by role at 10 minutes
role |
Matches |
Mean |
Min |
Q1 |
Median |
Q3 |
Max |
---|---|---|---|---|---|---|---|
Support Offlane | 85 | 2.3 | 1 | 2 | 2 | 2 | 4 |
Support Safelane | 86 | 2.2 | 1 | 2 | 2 | 2 | 4 |
Core Midlane | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Core Offlane | 4 | 1 | 1 | 1 | 1 | 1 | 1 |