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Explain this to me
This section contains top 75% of most purchased items with negative gradient (sensitive to time of purchase) for selected hero. Q1 is early-average timing, Critical is the calculated time of purchase after which the item goes below 50% winrate. Window is difference between early and critical timings.
Winrate shifts | Timings | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Item | Pickups | Pickup rate | Winrate | Early | Gradient (%/min) | Q1 | Median | Critical | Window | |
![]() | Blink Dagger | 14 | 93.33% | 42.86% | +7.14% | -14.42% | 15:41 | 17:27 | 16:22 | 00:41 |
![]() | Magic Wand | 13 | 86.67% | 38.46% | +11.54% | -16.30% | 06:21 | 07:24 | 06:57 | 00:36 |
![]() | Magic Stick | 12 | 80.00% | 41.67% | +15.47% | -11.88% | -01:29 | -01:29 | -00:02 | 01:26 |
![]() | Bracer | 9 | 60.00% | 44.44% | +22.23% | -24.10% | 02:35 | 02:50 | 03:41 | 01:06 |
![]() | Refresher Orb | 6 | 40.00% | 33.33% | +66.67% | -12.20% | 44:11 | 47:00 | 49:06 | 04:55 |