Donations this month: $9.66
Looking for work as Dota 2 panelist / statistician / analyst in broadcast
OR Backend Developer. Click the link for my CV.

Dota 2 Champions League Season 4

Online league hosted by Epic Esports Events

Average number of buybacks per game by Radiant: 2.2741

league_banner
Columns
PerformanceK/D/AFarmCombatObjectivesotherDurationMisc
PlayerMatchesWinrateHero PoolDiversityDMG/GoldK/D/AGPMXPMLH at 10LH/minHeal/minHD/minTaken HD/minStunsTD/minDNTimeList of matches
Winstrike.dyrachyo3557.14%15.033.83%1.103.58661.5675.861.39.920.726730.6553.118.0207.310.138:11Matches
V.naive-3354.55%13.026.95%1.086.89697.8711.256.810.67.48754.8465.418.9196.121.538:41Matches
CREEP.Crystallis2972.41%13.030.67%1.015.52646.8716.762.49.640.315651.8515.924.3223.412.336:20Matches
B8.watson;,.'2955.17%13.030.67%1.165.90685.4704.462.610.718.2795.2530.124.4222.414.039:41Matches
BR.nefrit2657.69%13.034.21%1.035.61633.5703.067.39.487.35651.4480.320.8209.712.239:02Matches
KHAN.layme2552.00%10.0021.05%0.9785.84692.1717.970.510.80.587677.0522.417.6287.715.435:45Matches
GA.SQUAD.Munkushi~2343.48%11.027.69%0.9254.71668.9694.563.411.06.48618.9473.919.6146.89.7837:58Matches
PC.Krlt2245.45%12.034.45%0.9393.67623.5687.864.510.20.766585.3531.620.9176.310.537:02Matches
Nemiga.Kiritych~2227.27%10.0023.92%0.9842.58585.5655.661.49.370.000576.1574.417.993.413.037:05Matches
qwe.Kom4rt166.25%10.0032.89%1.022.44530.8588.458.68.7811.1540.0556.614.049.78.6932:23Matches
qwe.aoe nagi青江ナギ450.00%4.0021.05%0.9536.08689.5705.364.810.20.000656.8639.45.01202.79.2537:29Matches
PC.meLes250.00%2.0010.53%1.334.22438.5519.061.06.080.000581.7475.938.47.617.0032:10Matches
Winstrike.chshrct1100.00%1.0005.26%1.782.63492.0506.052.06.186.37876.9519.50.00029.611.037:40Matches
lil pleb1100.00%1.0005.26%1.01775.0673.089.011.90.000783.8421.413.9434.16.0024:01Matches
CREEP.ATF10.00%1.0005.26%1.312.13405.0536.060.05.230.000531.8832.466.00.0009.0037:40Matches
This section contains stats for players' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.