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CHILLAX.Maybe Next Time (10 Matches)
Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | Misc | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | List of matches | |
Shadow Demon | 4 | 75.00% | 1.06 | 100.0 | 30.0 | 3.00 | 4.25 | 12.8 | 330.5 | 439.8 | 10.3 | 1.97 | 20.2 | 349.3 | 332.6 | 54.7 | 39.8 | 39:56 | Matches | |
Rubick | 2 | 50.00% | 1.37 | 70.0 | 40.0 | 1.50 | 4.50 | 11.5 | 273.5 | 435.0 | 15.0 | 1.50 | 31.0 | 375.7 | 418.1 | 41.7 | 4.36 | 35:06 | Matches | |
Spirit Breaker | 2 | 0.00% | 0.682 | 60.0 | 100.0 | 1.50 | 6.50 | 13.0 | 294.5 | 445.5 | 4.50 | 2.36 | 7.65 | 200.9 | 488.0 | 91.9 | 1.16 | 44:15 | Matches | |
Snapfire | 1 | 100.00% | 1.14 | 90.0 | 20.0 | 4.00 | 2.00 | 20.0 | 350.0 | 510.0 | 12.0 | 2.35 | 185.1 | 398.6 | 290.6 | 18.9 | 29.2 | 36:37 | Matches | |
Bane | 1 | 100.00% | 0.855 | 90.0 | 20.0 | 3.00 | 5.00 | 17.0 | 298.0 | 382.0 | 2.00 | 0.725 | 38.0 | 254.8 | 328.9 | 64.0 | 0.000 | 31:43 | Matches | |
Weaver | 1 | 0.00% | 1.38 | 50.0 | 90.0 | 5.00 | 5.00 | 6.00 | 299.0 | 352.0 | 16.0 | 2.55 | 0.000 | 412.2 | 533.8 | 12.4 | 0.000 | 33:16 | Matches | |
Lion | 1 | 0.00% | 0.674 | 50.0 | 90.0 | 0.000 | 10.00 | 4.00 | 208.0 | 255.0 | 3.00 | 0.806 | 0.000 | 140.3 | 377.8 | 68.1 | 0.000 | 36:00 | Matches | |
Nyx Assassin | 1 | 0.00% | 1.32 | 50.0 | 90.0 | 1.000 | 12.0 | 9.00 | 218.0 | 304.0 | 5.00 | 1.14 | 34.0 | 287.8 | 562.8 | 66.2 | 0.000 | 31:33 | Matches | |
Treant Protector | 1 | 0.00% | 1.17 | 50.0 | 90.0 | 0.000 | 9.00 | 7.00 | 242.0 | 355.0 | 4.00 | 1.50 | 99.1 | 282.4 | 453.4 | 39.8 | 0.000 | 36:02 | Matches | |
Disruptor | 1 | 0.00% | 1.22 | 50.0 | 90.0 | 4.00 | 13.0 | 10.00 | 226.0 | 259.0 | 4.00 | 0.489 | 39.7 | 276.4 | 443.5 | 0.000 | 0.000 | 36:51 | Matches |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.