Columns
Performance | K/D/A | Farm | Combat | Objectives | other | Duration | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Player | Matches | Winrate | Hero Pool | Diversity | DMG/Gold | K/D/A | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | DN | Time |
VGJ.Storm.Stan King | 9 | 44.44% | 4.00 | 13.68% | 0.702 | 2.70 | 226.3 | 323.7 | 7.22 | 0.895 | 110.6 | 159.0 | 228.3 | 9.42 | 2.51 | 1.78 | 37:45 |
EG.Fear | 7 | 100.00% | 4.00 | 17.58% | 0.845 | 11.2 | 261.0 | 350.4 | 6.71 | 0.992 | 0.000 | 220.5 | 111.7 | 2.96 | 4.57 | 4.00 | 32:32 |
EG.Cr1t- | 7 | 100.00% | 2.00 | 4.40% | 0.868 | 7.75 | 281.7 | 395.7 | 3.00 | 1.33 | 0.000 | 244.4 | 297.4 | 58.0 | 11.5 | 1.43 | 32:32 |
VGJ.Storm.FLee | 6 | 33.33% | 4.00 | 20.51% | 0.953 | 1.83 | 238.2 | 289.5 | 4.17 | 1.36 | 0.000 | 227.0 | 380.7 | 53.0 | 4.64 | 1.17 | 39:29 |
DC.BuLba | 5 | 60.00% | 5.00 | 38.46% | 0.983 | 3.16 | 266.8 | 321.4 | 2.20 | 1.16 | 0.000 | 262.4 | 289.6 | 47.3 | 0.333 | 1.60 | 33:20 |
Wheel.DurpDurp | 5 | 60.00% | 4.00 | 24.62% | 0.850 | 3.30 | 249.8 | 311.4 | 2.40 | 0.542 | 36.6 | 212.2 | 235.4 | 2.51 | 5.02 | 0.400 | 34:20 |
Wheel.Mad | 5 | 60.00% | 3.00 | 13.85% | 1.06 | 3.27 | 267.4 | 341.2 | 6.20 | 0.844 | 0.132 | 284.2 | 323.4 | 71.1 | 4.10 | 3.00 | 34:20 |
coL.Kyle | 5 | 40.00% | 2.00 | 6.15% | 0.515 | 1.76 | 226.0 | 277.6 | 12.4 | 1.56 | 169.9 | 116.4 | 252.5 | 4.32 | 3.12 | 2.60 | 38:01 |
DC.MoonMeander | 4 | 50.00% | 4.00 | 30.77% | 0.834 | 4.40 | 269.8 | 321.8 | 13.5 | 1.82 | 10.4 | 225.0 | 204.0 | 12.3 | 6.98 | 2.75 | 36:24 |
coL.ZFreek | 4 | 50.00% | 3.00 | 17.31% | 0.748 | 2.28 | 261.8 | 300.8 | 7.00 | 1.39 | 61.7 | 195.7 | 264.8 | 34.8 | 1.93 | 0.750 | 39:18 |
IMT.Febby | 4 | 50.00% | 4.00 | 30.77% | 0.977 | 3.00 | 264.0 | 334.3 | 6.50 | 1.39 | 0.000 | 257.9 | 405.1 | 45.0 | 21.5 | 6.00 | 30:28 |
BP.Save | 4 | 50.00% | 3.00 | 17.31% | 0.908 | 2.73 | 258.3 | 290.5 | 4.25 | 1.10 | 93.6 | 234.4 | 324.4 | 6.97 | 2.35 | 2.50 | 38:34 |
OpTic.MISERY | 4 | 50.00% | 3.00 | 17.31% | 0.771 | 3.00 | 260.0 | 318.8 | 7.50 | 1.04 | 4.01 | 200.4 | 333.2 | 63.4 | 20.1 | 1.75 | 40:06 |
IMT.DuBu | 4 | 50.00% | 2.00 | 7.69% | 0.740 | 2.55 | 199.3 | 207.8 | 6.25 | 0.468 | 0.000 | 147.4 | 214.0 | 6.76 | 4.25 | 2.25 | 30:28 |
BP.Alren | 4 | 50.00% | 4.00 | 30.77% | 0.926 | 1.59 | 219.8 | 285.3 | 2.25 | 0.525 | 0.000 | 203.5 | 374.8 | 45.7 | 1.58 | 0.500 | 38:34 |
OpTic.ppd | 4 | 50.00% | 4.00 | 30.77% | 0.794 | 2.82 | 283.0 | 351.8 | 5.50 | 1.50 | 0.000 | 224.6 | 239.7 | 22.4 | 13.0 | 1.75 | 40:06 |
VGJ.Storm.Sneyking | 3 | 66.67% | 2.00 | 10.26% | 1.01 | 3.26 | 286.0 | 359.3 | 8.67 | 1.46 | 0.000 | 290.2 | 432.3 | 43.3 | 21.7 | 1.33 | 34:17 |
ME.FuzzySloth | 2 | 0.00% | 2.00 | 15.38% | 1.80 | 3.42 | 229.0 | 249.5 | 8.00 | 1.29 | 0.000 | 411.2 | 469.0 | 54.2 | 0.487 | 8.00 | 34:25 |
Iceberg.somnus | 2 | 0.00% | 2.00 | 15.38% | 1.19 | 1.94 | 264.5 | 288.0 | 2.00 | 0.667 | 0.000 | 313.8 | 549.5 | 17.1 | 0.000 | 9.50 | 34:29 |
Iceberg.jabbz | 2 | 0.00% | 2.00 | 15.38% | 0.779 | 1.000 | 243.5 | 281.0 | 4.50 | 1.61 | 0.000 | 189.7 | 463.1 | 35.2 | 53.9 | 1.000 | 34:29 |
ME.I owe stan king -25 | 2 | 0.00% | 2.00 | 15.38% | 1.11 | 2.78 | 229.5 | 255.5 | 4.50 | 2.15 | 0.000 | 254.3 | 212.7 | 39.7 | 3.76 | 2.00 | 34:25 |
LvT.MasterKenchiro | 2 | 0.00% | 2.00 | 15.38% | 0.745 | 1.43 | 300.5 | 326.5 | 13.5 | 2.24 | 0.000 | 223.8 | 307.8 | 56.8 | 40.6 | 1.000 | 60:25 |
Starboyz.Nishinoya | 1 | 0.00% | 1.000 | 7.69% | 1.04 | 3.00 | 176.0 | 329.0 | 1.000 | 0.938 | 0.000 | 182.3 | 210.2 | 38.7 | 7.41 | 5.00 | 41:34 |
LvT.Newsham | 1 | 0.00% | 1.000 | 7.69% | 1.08 | 4.60 | 240.0 | 358.0 | 1.000 | 0.829 | 0.000 | 260.2 | 413.8 | 111.7 | 0.760 | 0.000 | 43:27 |
Starboyz.Orange | 1 | 0.00% | 1.000 | 7.69% | 1.20 | 2.00 | 220.0 | 302.0 | 4.00 | 0.890 | 0.000 | 264.0 | 368.1 | 103.0 | 2.38 | 1.000 | 41:34 |
This section contains stats for players' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.