Overview | Picks and bans | Draft | Draft against | Heroes ☰ | Players ☰ | Opponents | Matches ☰ | Active players
Positions ☰ | Meta Graph
neon.Nando (Core Safelane), neon.Xccc (Core Midlane), neon.wedding dress (Core Offlane), neon.하백 (Support), neon.Lucifer (Support)
Columns
Core Safelane | Core Midlane | Core Offlane | Support | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Mtchs | Mtchs | Rank | Ratio | WR | Mtchs | Rank | Ratio | WR | Mtchs | Rank | Ratio | WR | Mtchs | Rank | Ratio | WR | |
Venomancer | 1 | 1 | 100.0 | 100.0% | 100.0% | - | - | - | - | - | - | - | - | - | - | - | - | |
Juggernaut | 1 | 1 | 66.7 | 100.0% | 0.0% | - | - | - | - | - | - | - | - | - | - | - | - | |
Anti-Mage | 1 | 1 | 66.7 | 100.0% | 0.0% | - | - | - | - | - | - | - | - | - | - | - | - | |
Keeper of the Light | 1 | - | - | - | - | 1 | 100.0 | 100.0% | 100.0% | - | - | - | - | - | - | - | - | |
Pugna | 1 | - | - | - | - | 1 | 100.0 | 100.0% | 100.0% | - | - | - | - | - | - | - | - | |
Necrophos | 1 | - | - | - | - | 1 | 50.0 | 100.0% | 0.0% | - | - | - | - | - | - | - | - | |
Tinker | 1 | - | - | - | - | 1 | 50.0 | 100.0% | 0.0% | - | - | - | - | - | - | - | - | |
Doom | 1 | - | - | - | - | - | - | - | - | 1 | 100.0 | 100.0% | 100.0% | - | - | - | - | |
Visage | 1 | - | - | - | - | - | - | - | - | 1 | 66.7 | 100.0% | 0.0% | - | - | - | - | |
Dark Seer | 1 | - | - | - | - | - | - | - | - | 1 | 66.7 | 100.0% | 0.0% | - | - | - | - | |
Shadow Shaman | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 100.0 | 100.0% | 100.0% | |
Disruptor | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 80.0 | 100.0% | 0.0% | |
Rubick | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 80.0 | 100.0% | 0.0% | |
Bounty Hunter | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 80.0 | 100.0% | 0.0% | |
Earth Spirit | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 80.0 | 100.0% | 0.0% |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.