Columns
Performance | K/D/A | Farm | Combat | Objectives | other | Duration | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Player | Matches | Winrate | Hero Pool | Diversity | DMG/Gold | K/D/A | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | DN | Time |
FP.Lelis | 8 | 50.00% | 6.00 | 37.50% | 0.868 | 1.98 | 321.9 | 367.1 | 10.4 | 3.05 | 14.7 | 279.4 | 359.6 | 19.7 | 63.4 | 4.75 | 36:19 |
XOLOTL.hector | 7 | 28.57% | 5.00 | 29.76% | 1.26 | 1.76 | 245.3 | 288.9 | 5.86 | 1.14 | 33.8 | 308.7 | 350.4 | 29.2 | 4.59 | 3.00 | 30:38 |
J.Storm.Fear | 6 | 100.00% | 3.00 | 12.50% | 0.836 | 5.11 | 341.5 | 455.2 | 8.67 | 2.00 | 3.76 | 285.3 | 317.7 | 32.8 | 27.5 | 3.83 | 31:56 |
J.Storm.March | 6 | 100.00% | 5.00 | 34.72% | 0.630 | 4.69 | 296.7 | 336.5 | 6.33 | 1.60 | 29.8 | 186.8 | 249.2 | 20.4 | 51.3 | 1.50 | 31:56 |
TEAMTEAM.ixmike88 | 6 | 16.67% | 4.00 | 22.22% | 0.933 | 1.85 | 231.7 | 276.8 | 2.67 | 0.476 | 35.2 | 216.2 | 410.4 | 60.3 | 15.9 | 2.67 | 34:19 |
FP.FLee | 5 | 40.00% | 3.00 | 15.00% | 0.864 | 2.16 | 332.4 | 410.8 | 9.20 | 2.51 | 0.000 | 287.3 | 346.5 | 59.1 | 88.9 | 10.00 | 35:51 |
FP.Sneyking | 4 | 100.00% | 4.00 | 33.33% | 0.920 | 6.14 | 405.0 | 495.3 | 15.0 | 3.14 | 46.2 | 372.5 | 300.1 | 5.48 | 33.9 | 4.00 | 35:47 |
coL.monkeys-forever | 4 | 75.00% | 3.00 | 18.75% | 0.939 | 2.75 | 286.3 | 294.0 | 3.25 | 1.10 | 0.000 | 268.7 | 371.5 | 16.0 | 4.72 | 1.000 | 30:46 |
coL.Zfreek | 4 | 75.00% | 4.00 | 33.33% | 1.02 | 3.15 | 335.0 | 415.3 | 4.50 | 1.58 | 13.1 | 342.9 | 457.3 | 53.3 | 3.62 | 4.25 | 30:46 |
T.Random.Rico | 4 | 50.00% | 3.00 | 18.75% | 1.37 | 2.06 | 337.0 | 390.8 | 7.50 | 2.05 | 19.3 | 460.8 | 500.6 | 16.0 | 4.36 | 2.75 | 36:52 |
T.Random.ahalucNi | 4 | 50.00% | 4.00 | 33.33% | 0.991 | 3.88 | 226.0 | 282.8 | 4.25 | 0.658 | 9.18 | 223.9 | 364.4 | 24.7 | 4.57 | 2.00 | 36:52 |
XOLOTL.Pikawaii | 4 | 25.00% | 4.00 | 33.33% | 1.04 | 1.76 | 306.8 | 352.5 | 9.50 | 2.82 | 15.4 | 320.2 | 363.0 | 20.8 | 59.1 | 2.50 | 26:46 |
FLee- | 3 | 100.00% | 3.00 | 25.00% | 0.831 | 7.57 | 370.7 | 461.7 | 7.00 | 3.04 | 0.000 | 308.1 | 237.9 | 65.3 | 80.9 | 11.3 | 31:24 |
XOLOTL.Jano | 2 | 100.00% | 2.00 | 16.67% | 0.877 | 4.00 | 297.5 | 438.0 | 32.0 | 1.66 | 0.000 | 260.9 | 429.4 | 43.1 | 29.6 | 10.5 | 32:49 |
pika2 | 2 | 0.00% | 2.00 | 16.67% | 1.11 | 3.50 | 349.5 | 382.5 | 11.5 | 2.48 | 12.1 | 389.4 | 447.1 | 27.7 | 1.81 | 4.50 | 35:05 |
bs.coach kim | 1 | 0.00% | 1.000 | 8.33% | 1.50 | 2.00 | 245.0 | 262.0 | 0.000 | 1.64 | 0.000 | 366.4 | 358.7 | 33.0 | 0.000 | 4.00 | 23:08 |
TEAMTEAM.Newsham | 1 | 0.00% | 1.000 | 8.33% | 1.27 | 2.14 | 269.0 | 322.0 | 0.000 | 0.843 | 1.47 | 341.4 | 439.5 | 97.3 | 14.3 | 1.000 | 28:28 |
SFtP.UrBoyJC | 1 | 0.00% | 1.000 | 8.33% | 1.25 | 3.25 | 324.0 | 507.0 | 3.00 | 2.16 | 0.000 | 404.6 | 414.8 | 110.1 | 0.861 | 1.000 | 47:36 |
Eskere11.venom | 1 | 0.00% | 1.000 | 8.33% | 1.86 | 0.385 | 160.0 | 204.0 | 0.000 | 0.333 | 0.000 | 298.1 | 690.2 | 55.6 | 2.00 | 0.000 | 24:01 |
MAHONEYSQUAD.Sonic | 1 | 0.00% | 1.000 | 8.33% | 0.514 | 0.667 | 176.0 | 193.0 | 4.00 | 0.874 | 0.000 | 90.4 | 374.6 | 11.8 | 0.000 | 1.000 | 24:01 |
MOIST.Sir Bronzington III | 1 | 0.00% | 1.000 | 8.33% | 0.550 | 1.29 | 262.0 | 228.0 | 6.00 | 1.13 | 23.3 | 144.0 | 335.5 | 4.01 | 0.000 | 4.00 | 37:10 |
bs.Yoda ♥ Jasmine | 1 | 0.00% | 1.000 | 8.33% | 1.29 | 2.20 | 176.0 | 190.0 | 2.00 | 0.130 | 0.000 | 226.2 | 347.6 | 48.5 | 0.821 | 0.000 | 23:08 |
T.Random.Sword | 1 | 0.00% | 1.000 | 8.33% | 1.00 | 0.400 | 273.0 | 258.0 | 23.0 | 2.75 | 0.000 | 273.3 | 978.4 | 0.000 | 8.52 | 1.000 | 15:37 |
MOIST.TheDragonFaran | 1 | 0.00% | 1.000 | 8.33% | 0.745 | 1.57 | 283.0 | 338.0 | 2.00 | 1.13 | 10.8 | 210.9 | 337.0 | 19.2 | 0.000 | 6.00 | 37:10 |
SFtP.Charls | 1 | 0.00% | 1.000 | 8.33% | 0.757 | 3.00 | 334.0 | 480.0 | 2.00 | 0.777 | 0.000 | 252.8 | 402.0 | 36.9 | 0.000 | 0.000 | 47:36 |
This section contains stats for players' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.