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Eternal Dota League

Private competitive league for professional players by Resolut1on

Average creeps kills per game: 1948.5714

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Abyssal Blade
Abyssal Blade
Aether Lens
Aghanim's Scepter
Aghanim's Shard
Arcane Boots
Armlet of Mordiggian
Assault Cuirass
Battle Fury
Black King Bar
Blight Stone
Blink Dagger
Bloodthorn
Boots of Speed
Boots of Travel
Boots of Travel 2
Bottle
Bracer
Buckler
Butterfly
Chainmail
Cornucopia
Crimson Guard
Crown
Crystalys
Daedalus
Desolator
Diadem
Diffusal Blade
Dragon Lance
Drum of Endurance
Echo Sabre
Eul's Scepter of Divinity
Falcon Blade
Fluffy Hat
Force Staff
Ghost Scepter
Gleipnir
Glimmer Cape
Guardian Greaves
Hand of Midas
Harpoon
Headdress
Heaven's Halberd
Helm of Iron Will
Holy Locket
Hurricane Pike
Javelin
Kaya
Linken's Sphere
Maelstrom
Mage Slayer
Magic Stick
Magic Wand
Manta Style
Mask of Madness
Mekansm
Mjollnir
Monkey King Bar
Morbid Mask
Null Talisman
Nullifier
Orb of Corrosion
Orb of Frost
Orb of Venom
Orchid Malevolence
Pavise
Phase Boots
Pipe of Insight
Power Treads
Quelling Blade
Radiance
Refresher Orb
Revenant's Brooch
Ring of Basilius
Ring of Health
Ring of Protection
Ring of Tarrasque
Rod of Atos
Sange
Sange and Yasha
Satanic
Scythe of Vyse
Shadow Blade
Shiva's Guard
Silver Edge
Skull Basher
Solar Crest
Soul Ring
Tranquil Boots
Urn of Shadows
Vanguard
Veil of Discord
Void Stone
Wind Lace
Witch Blade
Yasha
Yasha and Kaya
Explain this to me
Winrate shifts are differences in winrate compared to the item's winrate overall. Values are for when the item wasn't bought, early (Q1) and late (Q3) timings (higher is better). Winrate gradient per minute shows how winrate changes with every minute of the item's delayed purchase timing. Item timings values can be used to restore the normal distribution chart, where Q1, median and Q3 mean the first, second and third quantiles respectively.
TotalWinrate shiftsTimings
ItemPickupsMeanPickup rateRankWinrateWhen pickedEarlyLateGradient (%/min)MeanMinQ1MedianQ3MaxStd.Dev
abyssal_bladeAbyssal Blade24.00%12.450.00%0.00%-50.00%+50.00%0.00%34:1032:3033:1934:0934:5935:4901:13
Columns
Total
Winrate shifts
Timings
Hero
Pickups
Pickup rate
Rank
Winrate
When picked
Early
Late
Gradient (%/min)
Mean
Min
Q1
Median
Q3
Max
Window
Std.Dev
monkey_kingMonkey King150.00%100.0100.00%0.00%0.00%0.00%0.00%35:4935:4935:4935:4935:4935:4900:0000:00
ursaUrsa1100.00%0.00.00%0.00%0.00%0.00%0.00%32:3032:3032:3032:3032:3032:3000:0000:00