Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | |
Lina | 3 | 66.67% | 0.894 | 90.9 | 45.5 | 11.3 | 4.67 | 5.00 | 657.7 | 717.3 | 73.0 | 9.49 | 0.000 | 587.8 | 421.7 | 26.7 | 152.7 | 44:58 | |
Storm Spirit | 2 | 100.00% | 1.01 | 100.0 | 36.4 | 12.0 | 4.00 | 16.0 | 610.0 | 761.5 | 58.5 | 7.96 | 0.000 | 616.7 | 379.7 | 46.8 | 9.88 | 49:10 | |
Pangolier | 1 | 100.00% | 1.17 | 81.8 | 27.3 | 5.00 | 7.00 | 24.0 | 543.0 | 684.0 | 55.0 | 7.42 | 3.32 | 636.1 | 618.5 | -1.296 | 43.4 | 33:07 | |
Ember Spirit | 1 | 100.00% | 2.14 | 81.8 | 27.3 | 13.0 | 4.00 | 13.0 | 534.0 | 767.0 | 37.0 | 4.24 | 2.40 | 1,141.9 | 720.3 | 120.4 | 23.5 | 37:28 | |
Monkey King | 1 | 100.00% | 0.979 | 81.8 | 27.3 | 10.00 | 3.00 | 22.0 | 556.0 | 726.0 | 46.0 | 6.87 | 0.000 | 544.1 | 395.1 | 43.8 | 138.7 | 37:40 | |
Doom | 1 | 0.00% | 1.30 | 54.6 | 100.0 | 4.00 | 6.00 | 8.00 | 615.0 | 612.0 | 75.0 | 5.98 | 0.000 | 801.8 | 834.0 | 51.8 | 11.8 | 37:28 | |
Sand King | 1 | 0.00% | 1.78 | 54.6 | 100.0 | 4.00 | 12.0 | 9.00 | 329.0 | 411.0 | 56.0 | 4.03 | 0.000 | 584.9 | 603.7 | 33.4 | 0.000 | 37:40 | |
Kunkka | 1 | 0.00% | 1.02 | 54.6 | 100.0 | 7.00 | 3.00 | 13.0 | 524.0 | 676.0 | 69.0 | 7.87 | 0.000 | 536.8 | 579.9 | 44.0 | 5.80 | 36:43 | |
Void Spirit | 1 | 0.00% | 1.71 | 54.6 | 100.0 | 14.0 | 8.00 | 9.00 | 512.0 | 653.0 | 55.0 | 5.52 | 9.96 | 874.9 | 638.9 | 0.000 | 0.000 | 33:07 | |
Snapfire | 1 | 0.00% | 1.15 | 54.6 | 100.0 | 0.000 | 5.00 | 11.0 | 465.0 | 590.0 | 54.0 | 7.84 | 2.75 | 534.5 | 499.5 | 39.3 | 35.0 | 40:01 | |
Queen of Pain | 1 | 0.00% | 1.41 | 54.6 | 100.0 | 13.0 | 4.00 | 11.0 | 580.0 | 877.0 | 67.0 | 7.71 | 0.000 | 818.3 | 633.1 | 0.000 | 32.4 | 40:13 |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.