INVICTUS GAMING | Newbee | Neon Esports | Team Sirius | WOLF | Hero Gaming | WOLF | Revenge Gaming | Sparking Arrow Gaming | Look For Smile | Revive | FTD.Apollo | Team Voyager
Overview | Picks and bans | Draft | Draft against | Heroes ☰ | Players ☰ | Opponents | Matches ☰ | Active players
Tv.4560 (8 Matches), Tv.Chance (1 Matches)
Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | Misc | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | List of matches | |
Chaos Knight | 2 | 50.00% | 1.00 | 87.5 | 25.0 | 8.00 | 4.50 | 5.50 | 608.5 | 610.5 | 53.0 | 7.55 | 0.000 | 609.4 | 764.8 | 29.1 | 50.0 | 28:49 | Matches | |
Faceless Void | 1 | 100.00% | 0.784 | 100.0 | 12.5 | 12.0 | 1.000 | 13.0 | 593.0 | 736.0 | 55.0 | 7.86 | 0.000 | 465.1 | 360.3 | 16.6 | 106.2 | 35:07 | Matches | |
Slark | 1 | 0.00% | 0.424 | 75.0 | 100.0 | 1.000 | 6.00 | 2.00 | 358.0 | 386.0 | 45.0 | 6.04 | 0.000 | 152.0 | 692.2 | 0.000 | 0.000 | 22:40 | Matches | |
Drow Ranger | 1 | 0.00% | 0.669 | 75.0 | 100.0 | 8.00 | 7.00 | 7.00 | 559.0 | 593.0 | 52.0 | 9.04 | 0.000 | 374.1 | 703.4 | 0.000 | 36.9 | 48:47 | Matches | |
Lifestealer | 1 | 0.00% | 0.457 | 75.0 | 100.0 | 0.000 | 1.000 | 1.000 | 350.0 | 397.0 | 41.0 | 5.65 | 1.08 | 159.9 | 523.8 | 0.000 | 0.000 | 22:19 | Matches | |
Gyrocopter | 1 | 0.00% | 1.32 | 75.0 | 100.0 | 7.00 | 9.00 | 8.00 | 501.0 | 528.0 | 45.0 | 7.34 | 0.000 | 660.7 | 719.5 | 65.0 | 11.2 | 40:28 | Matches | |
Centaur Warrunner | 1 | 0.00% | 1.25 | 75.0 | 100.0 | 2.00 | 4.00 | 10.00 | 361.0 | 417.0 | 40.0 | 4.75 | 0.000 | 452.7 | 688.3 | 38.9 | 58.8 | 25:03 | Matches | |
Juggernaut | 1 | 0.00% | 0.843 | 75.0 | 100.0 | 5.00 | 2.00 | 4.00 | 533.0 | 553.0 | 59.0 | 7.38 | 38.4 | 449.3 | 458.7 | 3.01 | 19.3 | 31:10 | Matches |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.