Азия ☰ | Китай ☰
Столбцы
Исполнение | У/С/П | Фарм | Боевые | Объекты | Длительность | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Герой | Матчи | Побед | УР/Зол | Ранг | Обр-Ранг | Убийства | Смерти | Помощь | З/М | О/М | Добито к 10:00 | Доб/мин | Леч/мин | УГ/мин | ПУГ/мин | Оглушение | УС/мин | Время | |
Ember Spirit | 14 | 42.86% | 1.52 | 70.8 | 91.7 | 8.21 | 4.79 | 10.2 | 525.4 | 662.5 | 56.4 | 6.86 | 0.462 | 798.8 | 526.9 | 57.4 | 28.4 | 34:06 | |
Void Spirit | 13 | 61.54% | 1.35 | 91.7 | 62.5 | 6.69 | 4.15 | 12.1 | 466.2 | 604.2 | 54.8 | 5.46 | 0.678 | 629.1 | 552.2 | 12.8 | 20.5 | 34:45 | |
Puck | 10 | 50.00% | 1.25 | 75.0 | 70.8 | 9.20 | 5.10 | 11.7 | 590.5 | 709.8 | 61.4 | 8.10 | 1.08 | 740.1 | 428.0 | 9.86 | 19.1 | 37:49 | |
Tiny | 8 | 50.00% | 1.56 | 66.7 | 66.7 | 9.25 | 4.13 | 9.38 | 479.1 | 598.9 | 57.3 | 5.43 | 0.000 | 747.3 | 714.5 | 58.3 | 43.4 | 30:39 | |
Keeper of the Light | 6 | 33.33% | 1.07 | 45.8 | 87.5 | 5.67 | 5.00 | 14.3 | 585.0 | 634.8 | 79.5 | 8.89 | 172.5 | 626.9 | 482.2 | 26.9 | 8.24 | 41:44 | |
Kunkka | 5 | 20.00% | 0.893 | 33.3 | 100.0 | 4.40 | 3.60 | 9.40 | 535.0 | 651.6 | 78.8 | 8.75 | 3.63 | 477.9 | 608.6 | 46.6 | 33.6 | 33:29 | |
Zeus | 5 | 20.00% | 1.80 | 33.3 | 100.0 | 7.20 | 5.20 | 11.0 | 554.6 | 676.4 | 68.2 | 7.79 | 2.16 | 999.7 | 489.5 | 8.10 | 6.40 | 36:16 | |
Death Prophet | 4 | 75.00% | 1.36 | 87.5 | 29.2 | 6.50 | 2.75 | 9.75 | 528.3 | 649.5 | 60.0 | 7.58 | 0.000 | 719.8 | 585.6 | 3.17 | 162.1 | 25:40 | |
Razor | 3 | 100.00% | 1.15 | 100.0 | 8.33 | 13.3 | 3.67 | 11.0 | 702.7 | 796.7 | 61.0 | 10.1 | 0.000 | 805.8 | 641.5 | 0.000 | 188.8 | 39:58 | |
Dragon Knight | 3 | 100.00% | 0.853 | 100.0 | 20.8 | 4.00 | 3.00 | 11.3 | 617.3 | 752.0 | 65.3 | 9.24 | 0.000 | 526.6 | 584.7 | 50.0 | 196.1 | 34:35 | |
Lina | 3 | 66.67% | 0.914 | 62.5 | 37.5 | 12.7 | 5.33 | 10.3 | 715.3 | 848.0 | 74.7 | 10.8 | 0.638 | 653.8 | 631.6 | 30.3 | 269.1 | 42:57 | |
Mars | 3 | 66.67% | 1.12 | 62.5 | 37.5 | 7.00 | 3.67 | 15.7 | 530.7 | 691.0 | 58.3 | 6.59 | 0.408 | 596.0 | 572.2 | 44.3 | 53.8 | 37:22 | |
Leshrac | 2 | 100.00% | 1.26 | 83.3 | 4.17 | 13.5 | 3.50 | 11.0 | 647.5 | 740.5 | 70.5 | 8.29 | 0.000 | 816.6 | 505.6 | 45.7 | 179.3 | 42:01 | |
Batrider | 2 | 100.00% | 1.18 | 83.3 | 25.0 | 6.00 | 4.00 | 18.0 | 476.0 | 651.5 | 48.5 | 5.12 | 5.00 | 561.8 | 457.1 | 47.2 | 8.94 | 33:30 | |
Templar Assassin | 2 | 50.00% | 1.16 | 41.7 | 45.8 | 9.00 | 3.50 | 6.00 | 706.5 | 743.5 | 102.0 | 11.0 | 0.000 | 820.0 | 280.5 | 0.000 | 281.9 | 30:51 | |
Invoker | 2 | 50.00% | 0.843 | 41.7 | 45.8 | 7.50 | 4.50 | 10.00 | 522.5 | 594.5 | 47.5 | 5.95 | 3.33 | 440.4 | 498.5 | 48.7 | 51.1 | 28:49 | |
Pangolier | 2 | 0.00% | 0.864 | 25.0 | 83.3 | 4.00 | 6.00 | 11.5 | 454.0 | 557.5 | 69.5 | 6.67 | 1.10 | 392.3 | 463.6 | 6.48 | 6.51 | 42:56 | |
Earth Spirit | 2 | 0.00% | 1.39 | 25.0 | 83.3 | 2.00 | 7.00 | 6.50 | 307.5 | 408.0 | 46.0 | 3.49 | 0.000 | 427.5 | 681.3 | 23.0 | 0.000 | 28:13 | |
Crystal Maiden | 2 | 0.00% | 1.67 | 25.0 | 83.3 | 2.00 | 6.00 | 2.00 | 352.0 | 411.5 | 56.0 | 4.57 | 0.000 | 586.7 | 531.3 | 19.0 | 7.75 | 24:22 | |
Morphling | 1 | 100.00% | 1.20 | 54.2 | 16.7 | 17.0 | 1.000 | 2.00 | 763.0 | 823.0 | 69.0 | 9.25 | 0.000 | 916.8 | 635.7 | 21.4 | 629.9 | 35:40 | |
Doom | 1 | 100.00% | 0.922 | 54.2 | 16.7 | 6.00 | 3.00 | 17.0 | 630.0 | 708.0 | 60.0 | 5.12 | 0.000 | 581.1 | 558.9 | 23.0 | 13.2 | 30:18 | |
Storm Spirit | 1 | 0.00% | 1.29 | 12.5 | 58.3 | 2.00 | 3.00 | 2.00 | 405.0 | 443.0 | 64.0 | 6.41 | 0.000 | 524.3 | 609.2 | 27.8 | 0.000 | 24:37 | |
Windranger | 1 | 0.00% | 1.64 | 12.5 | 58.3 | 7.00 | 4.00 | 16.0 | 485.0 | 670.0 | 52.0 | 5.55 | 0.000 | 795.8 | 511.0 | 55.7 | 23.4 | 35:40 | |
Monkey King | 1 | 0.00% | 1.47 | 12.5 | 58.3 | 3.00 | 5.00 | 4.00 | 478.0 | 663.0 | 74.0 | 7.72 | 0.000 | 702.8 | 720.8 | 25.0 | 2.64 | 30:18 |
Этот раздел содержит статистику героев на разных позициях. Позиции (основа или поддержка) определяются на основе исполнения игроков и их линии. Герои поддержки на любых линиях (включая роумеров) определяются как единая роль. Линии и позиции могут быть определены не точно.