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Starting Items feature + Interactive map 7.389(b) update

NADCL Season 5 Players Combine

North American Dota Challengers League Season 5 - Players Combine

Average creeps kills per game: 1894.2518

league_banner
Underlord
Total
Abaddon
Alchemist
Ancient Apparition
Anti-Mage
Arc Warden
Axe
Bane
Batrider
Beastmaster
Bloodseeker
Bounty Hunter
Brewmaster
Bristleback
Broodmother
Centaur Warrunner
Chaos Knight
Chen
Clinkz
Clockwerk
Crystal Maiden
Dark Seer
Dark Willow
Dawnbreaker
Dazzle
Death Prophet
Disruptor
Doom
Dragon Knight
Drow Ranger
Earth Spirit
Earthshaker
Elder Titan
Ember Spirit
Enchantress
Enigma
Faceless Void
Grimstroke
Gyrocopter
Hoodwink
Huskar
Invoker
Io
Jakiro
Juggernaut
Keeper of the Light
Kunkka
Legion Commander
Leshrac
Lich
Lifestealer
Lina
Lion
Lone Druid
Luna
Lycan
Magnus
Marci
Mars
Medusa
Meepo
Mirana
Monkey King
Morphling
Muerta
Naga Siren
Nature's Prophet
Necrophos
Night Stalker
Nyx Assassin
Ogre Magi
Omniknight
Oracle
Outworld Destroyer
Pangolier
Phantom Assassin
Phantom Lancer
Phoenix
Primal Beast
Puck
Pudge
Pugna
Queen of Pain
Razor
Riki
Rubick
Sand King
Shadow Demon
Shadow Fiend
Shadow Shaman
Silencer
Skywrath Mage
Slardar
Slark
Snapfire
Sniper
Spectre
Spirit Breaker
Storm Spirit
Sven
Techies
Templar Assassin
Terrorblade
Tidehunter
Timbersaw
Tinker
Tiny
Treant Protector
Troll Warlord
Tusk
Underlord
Undying
Ursa
Vengeful Spirit
Venomancer
Viper
Visage
Void Spirit
Warlock
Weaver
Windranger
Winter Wyvern
Witch Doctor
Wraith King
Zeus
HeroPickedWinrate
abyssal_underlordUnderlord250.00%

Items category:
All
Major items
Medium items
Early game items
Neutral Items - Tier 1
Neutral Items - Tier 2
Neutral Items - Tier 3
Neutral Items - Tier 4
Neutral Items - Tier 5
Explain this to me
Winrate shifts are differences in winrate compared to the item's winrate overall. Values are for when the item wasn't bought, early (Q1) and late (Q3) timings (higher is better). Winrate gradient per minute shows how winrate changes with every minute of the item's delayed purchase timing. Item timings values can be used to restore the normal distribution chart, where Q1, median and Q3 mean the first, second and third quantiles respectively.
Columns
Total
Winrate shifts
Timings
Item
Pickups
Pickup rate
Rank
Winrate
When picked
Early
Late
Gradient (%/min)
Mean
Min
Q1
Median
Q3
Max
Window
Std.Dev
ring_of_healthRing of Health150.00%100.0100.00%0.00%0.00%0.00%0.00%10:0010:0010:0010:0010:0010:0000:0000:00
mekansmMekansm150.00%100.0100.00%0.00%0.00%0.00%0.00%19:3619:3619:3619:3619:3619:3600:0000:00
bucklerBuckler150.00%100.0100.00%0.00%0.00%0.00%0.00%20:3620:3620:3620:3620:3620:3600:0000:00
pipePipe of Insight150.00%100.0100.00%0.00%0.00%0.00%0.00%28:4228:4228:4228:4228:4228:4200:0000:00
headdressHeaddress150.00%100.0100.00%0.00%0.00%0.00%0.00%18:1818:1818:1818:1818:1818:1800:0000:00
vanguardVanguard150.00%100.0100.00%0.00%0.00%0.00%0.00%11:4311:4311:4311:4311:4311:4300:0000:00
guardian_greavesGuardian Greaves150.00%100.0100.00%0.00%0.00%0.00%0.00%26:5826:5826:5826:5826:5826:5800:0000:00
faded_broachFaded Broach150.00%100.0100.00%0.00%0.00%0.00%0.00%10:0010:0010:0010:0010:0010:0000:0000:00
quelling_bladeQuelling Blade2100.00%72.750.00%+50.00%-50.00%0.00%0.00%-01:00-01:00-01:00-01:00-01:00-01:0000:0000:00
bootsBoots of Speed2100.00%72.750.00%+50.00%-50.00%0.00%38.96%02:2201:4301:4303:0003:0003:0001:1700:57
magic_wandMagic Wand2100.00%72.750.00%+50.00%+50.00%0.00%-8.85%09:5607:0607:0612:4512:4512:4505:3904:11
arcane_bootsArcane Boots2100.00%72.750.00%+50.00%+50.00%0.00%-50.00%05:1304:4504:4505:4105:4105:4100:5600:41
rod_of_atosRod of Atos2100.00%72.750.00%+50.00%-50.00%0.00%9.55%15:0512:2812:2817:4217:4217:4205:1403:52
magic_stickMagic Stick150.00%0.00.00%0.00%0.00%0.00%0.00%12:4512:4512:4512:4512:4512:4500:0000:00
mysterious_hatFairy's Trinket150.00%0.00.00%0.00%0.00%0.00%0.00%10:0010:0010:0010:0010:0010:0000:0000:00