Overview | Picks and bans | Draft | Draft against | Heroes ☰ | Players ☰ | Opponents | Matches ☰ | Active players
TMP.Mitch (15 Matches), TMP.dnzshkA (2 Matches)
Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | Misc | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | List of matches | |
Doom | 4 | 50.00% | 0.879 | 88.9 | 88.9 | 3.50 | 6.50 | 16.0 | 426.0 | 448.0 | 41.0 | 3.40 | 0.000 | 374.5 | 634.0 | 33.0 | 7.59 | 34:27 | Matches | |
Underlord | 3 | 66.67% | 0.815 | 100.0 | 33.3 | 3.33 | 3.67 | 16.3 | 450.7 | 559.3 | 58.3 | 5.30 | 0.000 | 367.3 | 418.8 | 161.7 | 86.2 | 51:25 | Matches | |
Dark Seer | 3 | 33.33% | 1.17 | 44.4 | 100.0 | 4.33 | 6.67 | 13.7 | 423.7 | 515.0 | 53.3 | 5.52 | 59.1 | 494.7 | 458.1 | 11.4 | 0.266 | 44:24 | Matches | |
Rubick | 2 | 50.00% | 1.60 | 55.6 | 44.4 | 6.50 | 8.50 | 16.0 | 417.0 | 570.0 | 15.0 | 3.01 | 3.42 | 665.4 | 445.2 | 98.2 | 2.05 | 44:54 | Matches | |
Sand King | 1 | 100.00% | 0.897 | 77.8 | 22.2 | 7.00 | 4.00 | 20.0 | 495.0 | 709.0 | 59.0 | 5.69 | 0.000 | 444.1 | 547.0 | 74.1 | 10.1 | 40:45 | Matches | |
Legion Commander | 1 | 100.00% | 0.907 | 77.8 | 22.2 | 10.00 | 3.00 | 7.00 | 397.0 | 472.0 | 31.0 | 3.54 | 88.8 | 360.2 | 594.7 | 0.000 | 12.2 | 31:03 | Matches | |
Dragon Knight | 1 | 0.00% | 1.06 | 33.3 | 77.8 | 1.000 | 6.00 | 13.0 | 315.0 | 414.0 | 44.0 | 3.69 | 0.000 | 332.4 | 789.7 | 82.2 | 62.4 | 37:22 | Matches | |
Viper | 1 | 0.00% | 1.63 | 33.3 | 77.8 | 4.00 | 10.00 | 16.0 | 344.0 | 356.0 | 54.0 | 3.86 | 44.8 | 560.7 | 559.5 | 20.3 | 29.4 | 48:45 | Matches | |
Venomancer | 1 | 0.00% | 1.43 | 33.3 | 77.8 | 5.00 | 5.00 | 12.0 | 419.0 | 532.0 | 61.0 | 5.18 | 0.000 | 598.9 | 413.1 | 0.000 | 30.4 | 46:07 | Matches |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.