496 Gaming | Neon Esports | Cignal Ultra | Adroit | EHOME.Immortal | Reality Rift | Execration | Aster.Aries | Blaze | DeMonster | For The Dream | Linger
Overview | Picks and bans | Draft | Draft against | Heroes ☰ | Players ☰ | Opponents | Matches ☰ | Active players
496.458 (15 Matches), 496.Datbb (5 Matches)
Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | Misc | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | List of matches | |
Gyrocopter | 10 | 70.00% | 1.48 | 100.0 | 100.0 | 9.90 | 5.00 | 13.5 | 667.5 | 712.3 | 57.2 | 9.29 | 1.85 | 986.5 | 724.0 | 67.1 | 387.3 | 36:54 | Matches | |
Necrophos | 2 | 100.00% | 1.54 | 87.5 | 62.5 | 9.50 | 7.00 | 23.5 | 478.0 | 695.5 | 32.0 | 4.03 | 377.9 | 736.1 | 743.5 | 17.8 | 39.4 | 36:07 | Matches | |
Spectre | 2 | 100.00% | 1.96 | 87.5 | 62.5 | 12.0 | 1.50 | 18.0 | 658.0 | 860.0 | 50.5 | 7.09 | 0.000 | 1,289.6 | 641.3 | 10.9 | 191.2 | 33:21 | Matches | |
Slark | 2 | 100.00% | 1.14 | 87.5 | 62.5 | 8.00 | 3.00 | 11.5 | 548.5 | 661.5 | 42.0 | 6.79 | 5.43 | 624.0 | 664.8 | 0.000 | 127.5 | 29:33 | Matches | |
Ember Spirit | 1 | 100.00% | 1.07 | 50.0 | 25.0 | 8.00 | 12.0 | 25.0 | 601.0 | 771.0 | 22.0 | 5.56 | 0.000 | 644.5 | 598.1 | 109.1 | 70.9 | 42:28 | Matches | |
Dark Seer | 1 | 100.00% | 0.729 | 50.0 | 25.0 | 5.00 | 3.00 | 15.0 | 433.0 | 493.0 | 54.0 | 4.89 | 176.5 | 315.6 | 268.1 | 7.61 | 4.04 | 31:40 | Matches | |
Night Stalker | 1 | 0.00% | 1.43 | 25.0 | 87.5 | 10.00 | 10.00 | 11.0 | 356.0 | 624.0 | 36.0 | 3.06 | 0.000 | 510.1 | 874.8 | 2.70 | 0.000 | 40:53 | Matches | |
Void Spirit | 1 | 0.00% | 1.41 | 25.0 | 87.5 | 6.00 | 7.00 | 16.0 | 442.0 | 671.0 | 37.0 | 5.71 | 7.77 | 621.7 | 683.2 | 30.2 | 18.5 | 47:37 | Matches |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.