Virtus.pro | FlyToMoon | Winstrike Team | Team Spirit | Modus Unity | Modus Unity | HellRaisers | forZe eSports | Aggressive Mode. | Aggressive Mode | Cyber Legacy
Overview | Picks and bans | Draft | Draft against | Heroes ☰ | Players ☰ | Opponents | Matches ☰ | Active players
Winstrike.young G (20 Matches), Winstrike.DkFogas (1 Matches)
Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | Misc | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | List of matches | |
Templar Assassin | 4 | 50.00% | 0.984 | 87.5 | 62.5 | 5.75 | 2.00 | 3.00 | 587.5 | 601.8 | 89.5 | 9.91 | 0.000 | 578.3 | 243.6 | 0.217 | 147.3 | 28:10 | Matches | |
Shadow Fiend | 4 | 0.00% | 1.03 | 25.0 | 100.0 | 3.00 | 4.75 | 3.25 | 440.8 | 519.8 | 66.8 | 8.31 | 0.000 | 452.1 | 439.2 | 4.42 | 10.5 | 27:23 | Matches | |
Storm Spirit | 3 | 33.33% | 1.19 | 37.5 | 75.0 | 6.67 | 4.00 | 6.67 | 440.7 | 557.7 | 55.0 | 7.08 | 0.000 | 525.6 | 409.8 | 31.8 | 22.8 | 38:43 | Matches | |
Puck | 2 | 100.00% | 1.17 | 100.0 | 25.0 | 7.50 | 2.50 | 10.00 | 497.0 | 618.5 | 52.5 | 6.89 | 0.000 | 582.3 | 236.4 | 16.9 | 21.7 | 32:39 | Matches | |
Razor | 2 | 50.00% | 1.32 | 62.5 | 50.0 | 6.00 | 2.50 | 10.00 | 468.5 | 542.5 | 53.0 | 7.16 | 0.000 | 617.6 | 361.4 | 10.1 | 41.2 | 27:13 | Matches | |
Medusa | 2 | 50.00% | 1.30 | 62.5 | 50.0 | 6.00 | 1.50 | 7.50 | 556.5 | 666.0 | 55.0 | 9.97 | 0.000 | 721.4 | 236.3 | 14.5 | 134.9 | 28:16 | Matches | |
Void Spirit | 2 | 0.00% | 1.26 | 12.5 | 87.5 | 6.00 | 3.00 | 4.50 | 402.0 | 554.5 | 38.5 | 5.30 | 1.89 | 505.0 | 499.8 | 1.25 | 11.3 | 30:51 | Matches | |
Outworld Destroyer | 1 | 100.00% | 1.73 | 75.0 | 12.5 | 11.0 | 2.00 | 17.0 | 521.0 | 671.0 | 63.0 | 6.68 | 0.000 | 900.7 | 435.0 | 140.8 | 119.3 | 35:01 | Matches |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.