Columns
Performance | K/D/A | Farm | Combat | Objectives | other | Duration | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Player | Matches | Winrate | Hero Pool | Diversity | DMG/Gold | K/D/A | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | DN | Time |
VGJ.Storm.Stan King | 13 | 61.54% | 8.00 | 49.23% | 0.773 | 2.87 | 254.5 | 334.2 | 6.23 | 1.05 | 51.2 | 196.8 | 273.3 | 26.9 | 12.6 | 2.77 | 37:36 |
PD.33 | 11 | 72.73% | 7.00 | 44.55% | 1.02 | 3.10 | 273.7 | 323.3 | 4.73 | 1.46 | 16.0 | 278.3 | 328.6 | 45.5 | 8.66 | 3.45 | 34:17 |
VGJ.Storm.FLee | 11 | 63.64% | 4.00 | 14.55% | 0.844 | 3.62 | 297.7 | 383.6 | 4.55 | 1.48 | 26.6 | 251.2 | 371.4 | 46.5 | 2.23 | 10.8 | 38:52 |
OpTic.Peterpandam | 10 | 70.00% | 6.00 | 36.00% | 0.964 | 3.22 | 232.8 | 306.0 | 4.00 | 0.534 | 29.0 | 224.4 | 238.4 | 18.4 | 4.39 | 2.40 | 35:10 |
IMT.Febby? | 7 | 71.43% | 6.00 | 51.43% | 1.15 | 4.00 | 277.7 | 394.1 | 8.57 | 1.16 | 12.8 | 318.8 | 307.3 | 36.6 | 18.0 | 5.71 | 33:15 |
ap.Kitrak | 7 | 42.86% | 5.00 | 35.71% | 0.721 | 2.19 | 224.9 | 282.9 | 2.57 | 0.672 | 15.2 | 162.1 | 268.8 | 37.3 | 13.2 | 2.71 | 40:24 |
IMT.DuBu | 6 | 66.67% | 3.00 | 15.00% | 1.26 | 2.36 | 242.2 | 347.5 | 3.33 | 0.638 | 5.59 | 305.0 | 366.7 | 37.7 | 0.502 | 1.000 | 33:58 |
5T.Reborn | 6 | 33.33% | 4.00 | 26.67% | 1.17 | 2.16 | 235.8 | 272.2 | 2.67 | 0.804 | 7.21 | 275.0 | 408.0 | 27.4 | 11.8 | 2.67 | 26:07 |
ap.Aui_2000 | 5 | 20.00% | 3.00 | 18.00% | 0.810 | 2.36 | 271.0 | 342.6 | 4.20 | 2.09 | 31.9 | 219.5 | 299.4 | 99.6 | 18.6 | 3.20 | 44:36 |
BP.Alren | 5 | 20.00% | 5.00 | 50.00% | 1.17 | 1.67 | 237.6 | 316.6 | 1.80 | 0.696 | 15.4 | 277.4 | 473.8 | 35.5 | 0.488 | 2.60 | 27:01 |
5T.(●'◡'●) | 4 | 50.00% | 3.00 | 22.50% | 0.903 | 2.61 | 321.8 | 330.0 | 10.3 | 2.11 | 11.1 | 290.6 | 298.7 | 32.9 | 12.7 | 3.50 | 23:01 |
borster.B | 4 | 0.00% | 4.00 | 40.00% | 1.05 | 1.63 | 225.8 | 293.3 | 2.25 | 0.976 | 0.682 | 236.2 | 350.4 | 34.5 | 0.728 | 1.50 | 34:35 |
borster.jabbz | 4 | 0.00% | 4.00 | 40.00% | 0.868 | 1.21 | 200.0 | 262.3 | 5.00 | 0.665 | 6.69 | 173.6 | 307.5 | 16.3 | 0.000 | 2.00 | 34:35 |
BP.punchhhhhhhhh | 4 | 0.00% | 3.00 | 22.50% | 1.26 | 1.33 | 251.0 | 272.8 | 2.25 | 1.50 | 42.6 | 316.0 | 447.2 | 15.6 | 3.61 | 3.25 | 25:19 |
VGJ.Storm.monkeys-forever | 3 | 66.67% | 3.00 | 30.00% | 0.774 | 1.89 | 318.7 | 419.0 | 16.0 | 2.58 | 72.2 | 246.7 | 386.2 | 15.9 | 1.79 | 17.0 | 43:03 |
BP.Save | 2 | 100.00% | 2.00 | 20.00% | 0.715 | 4.64 | 368.0 | 398.5 | 7.00 | 1.45 | 30.9 | 263.1 | 339.6 | 21.9 | 9.08 | 2.00 | 31:37 |
Radiant.umbra | 2 | 0.00% | 2.00 | 20.00% | 1.71 | 2.82 | 272.0 | 391.0 | 4.50 | 1.71 | 10.2 | 463.8 | 443.1 | 67.4 | 2.10 | 1.50 | 31:37 |
Radiant.i love my jess | 2 | 0.00% | 2.00 | 20.00% | 1.67 | 1.88 | 251.5 | 296.5 | 2.50 | 1.06 | 18.2 | 420.8 | 412.6 | 36.8 | 24.5 | 0.500 | 31:37 |
BP.Scourge McDuck | 1 | 100.00% | 1.000 | 10.00% | 0.419 | 1.38 | 341.0 | 396.0 | 9.00 | 2.86 | 0.000 | 142.9 | 683.8 | 31.5 | 118.4 | 1.000 | 33:52 |
IMT.MSS- | 1 | 100.00% | 1.000 | 10.00% | 0.787 | 3.20 | 362.0 | 509.0 | 16.0 | 3.50 | 0.000 | 284.8 | 389.6 | 26.9 | 92.4 | 4.00 | 37:40 |
OpTic.zai | 1 | 100.00% | 1.000 | 10.00% | 0.569 | 4.33 | 354.0 | 480.0 | 21.0 | 3.18 | 0.000 | 201.5 | 306.3 | 26.3 | 37.6 | 0.000 | 46:10 |
ap.MoonMeander | 1 | 100.00% | 1.000 | 10.00% | 1.15 | 6.67 | 367.0 | 421.0 | 6.00 | 1.63 | 0.000 | 422.3 | 379.6 | 56.3 | 12.8 | 0.000 | 23:22 |
5T.MJW | 1 | 0.00% | 1.000 | 10.00% | 1.12 | 2.57 | 273.0 | 361.0 | 3.00 | 1.01 | 0.000 | 305.5 | 361.0 | 49.9 | 62.4 | 0.000 | 35:43 |
5T.2351612 | 1 | 0.00% | 1.000 | 10.00% | 1.05 | 2.20 | 244.0 | 261.0 | 9.00 | 1.97 | 0.000 | 256.4 | 232.3 | 0.000 | 0.000 | 0.000 | 28:58 |
Radiant.Shea Dr. | 1 | 0.00% | 1.000 | 10.00% | 1.21 | 1.22 | 277.0 | 362.0 | 19.0 | 2.89 | 0.000 | 335.0 | 714.5 | 15.6 | 0.000 | 1.000 | 29:22 |
borster.Bill | 1 | 0.00% | 1.000 | 10.00% | 0.745 | 1.33 | 326.0 | 382.0 | 24.0 | 2.36 | 7.35 | 243.0 | 552.0 | 23.6 | 7.87 | 2.00 | 38:07 |
This section contains stats for players' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.