With 7.36 official Dota API stopped working.
Waiting for the fix for now and updating stuff to 7.36.
Check Discord for more info

QH Sports Dota Series 4

Major Asian league presented by Oceanic Esports

Average number of buybacks per game by Radiant: 2.4444

league_banner
Columns
PerformanceK/D/AFarmCombatObjectivesotherDurationMisc
PlayerMatchesWinrateHero PoolDiversityDMG/GoldK/D/AGPMXPMLH at 10LH/minHeal/minHD/minTaken HD/minStunsTD/minDNTimeList of matches
RNWL.se liun2060.00%4.006.15%1.072.49281.8366.19.901.0248.2302.3432.248.721.53.0037:48Matches
M Y.LionaX1442.86%12.079.12%1.132.51267.7348.83.791.0443.8303.5459.240.618.02.6436:24Matches
UDV.Teehee1275.00%8.0041.03%1.132.52291.7399.85.331.1470.8329.8495.117.611.52.4239:41Matches
KB.sadge1250.00%7.0031.41%1.091.81274.9376.39.251.2165.6299.5463.421.439.92.0034:45Matches
M11.retired837.50%5.0024.04%1.182.28278.9376.86.381.4934.8328.0415.713.127.92.0032:13Matches
iG.V.qyqx757.14%4.0017.58%1.222.95307.9387.66.861.499.70374.1479.519.78.303.0035:51Matches
KB.tahal475.00%1.0001.92%0.4283.38208.5536.83.000.287464.489.3487.70.00014.81.2531:19Matches
M11.KelThuzard450.00%4.0030.77%1.272.11253.3362.02.750.483147.4321.4543.821.43.141.00035:42Matches
Crocodile.guoguo40.00%2.007.69%1.112.18262.3347.56.750.88718.2291.5402.630.85.532.7537:45Matches
M Y.enter the zone3100.00%2.0010.26%1.204.10310.7484.32.670.8668.82373.6518.855.98.9212.038:28Matches
UDV.LuziFy366.67%2.0010.26%0.9185.00306.7398.312.01.5894.0281.6268.74.733.292.3332:53Matches
M11.HatedDoto250.00%2.0015.38%1.115.00349.0530.09.001.8125.7389.0352.647.84.943.5040:53Matches
APES.爱情告白20.00%2.0015.38%0.7440.550199.0251.55.000.84125.5148.0553.416.10.0003.0030:53Matches
APES.TraVins1100.00%1.0007.69%0.6677.00302.0493.016.00.70924.3201.3167.2106.92.006.0039:31Matches
Crocodile.Docres10.00%1.0007.69%0.5172.20196.0414.03.000.091331.4101.3479.00.0000.0001.00032:55Matches
iG.V.Stranger10.00%1.0007.69%1.411.88282.0420.015.01.7210.2397.8447.357.01.651.00038:16Matches
This section contains stats for players' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.