Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | |
Tiny | 7 | 57.14% | 1.07 | 88.0 | 80.0 | 6.57 | 3.86 | 6.57 | 601.3 | 691.3 | 59.6 | 9.30 | 0.000 | 646.3 | 690.3 | 32.1 | 272.2 | 29:29 | |
Monkey King | 5 | 80.00% | 0.960 | 100.0 | 20.0 | 6.00 | 3.20 | 7.00 | 529.8 | 584.0 | 53.0 | 7.97 | 0.000 | 508.7 | 450.5 | 22.6 | 73.5 | 27:21 | |
Kunkka | 5 | 80.00% | 0.979 | 100.0 | 20.0 | 6.20 | 4.20 | 10.6 | 603.0 | 711.4 | 68.2 | 9.27 | 0.000 | 590.0 | 584.9 | 38.5 | 131.2 | 32:55 | |
Ursa | 5 | 40.00% | 1.10 | 68.0 | 84.0 | 7.20 | 6.60 | 9.40 | 547.8 | 633.0 | 50.4 | 8.07 | 0.000 | 604.4 | 659.6 | 8.04 | 37.5 | 41:06 | |
Templar Assassin | 4 | 75.00% | 1.06 | 92.0 | 24.0 | 10.5 | 2.75 | 10.5 | 737.0 | 819.8 | 77.5 | 11.0 | 1.27 | 782.5 | 375.0 | 0.448 | 356.3 | 35:21 | |
Phantom Assassin | 4 | 50.00% | 0.839 | 76.0 | 76.0 | 7.75 | 5.25 | 6.50 | 599.3 | 677.5 | 52.0 | 8.87 | 0.000 | 503.0 | 462.8 | 6.18 | 105.7 | 33:45 | |
Medusa | 4 | 50.00% | 0.990 | 76.0 | 76.0 | 5.00 | 3.25 | 7.00 | 731.0 | 729.8 | 71.0 | 12.2 | 0.000 | 724.0 | 349.9 | 26.9 | 256.3 | 34:17 | |
Juggernaut | 3 | 66.67% | 0.581 | 84.0 | 32.0 | 4.00 | 3.33 | 8.00 | 542.7 | 574.7 | 45.7 | 7.64 | 160.2 | 315.6 | 347.4 | 0.000 | 181.5 | 27:52 | |
Morphling | 3 | 66.67% | 1.01 | 84.0 | 32.0 | 8.67 | 3.00 | 6.67 | 680.3 | 743.7 | 62.7 | 10.9 | 0.000 | 688.0 | 466.1 | 12.7 | 271.7 | 32:31 | |
Lifestealer | 2 | 50.00% | 0.886 | 52.0 | 44.0 | 5.00 | 2.00 | 4.50 | 561.0 | 673.0 | 57.5 | 8.19 | 0.000 | 497.0 | 626.2 | 1.00 | 193.3 | 28:38 | |
Drow Ranger | 2 | 50.00% | 1.18 | 52.0 | 44.0 | 12.0 | 2.00 | 8.50 | 676.5 | 733.0 | 51.0 | 8.91 | 0.000 | 795.8 | 366.2 | 0.000 | 197.2 | 45:16 | |
Troll Warlord | 2 | 50.00% | 1.00 | 52.0 | 44.0 | 8.50 | 5.00 | 7.00 | 509.5 | 531.0 | 61.0 | 7.93 | 0.000 | 511.2 | 683.0 | 25.3 | 117.8 | 33:40 | |
Anti-Mage | 2 | 0.00% | 0.915 | 24.0 | 100.0 | 6.00 | 6.00 | 6.00 | 554.0 | 694.0 | 40.5 | 9.27 | 0.000 | 507.2 | 712.2 | 7.80 | 37.3 | 35:35 | |
Phantom Lancer | 2 | 0.00% | 0.499 | 16.0 | 100.0 | 1.50 | 5.00 | 2.50 | 447.5 | 567.5 | 47.5 | 8.11 | 0.000 | 223.3 | 492.4 | 0.000 | 14.8 | 27:55 | |
Gyrocopter | 2 | 0.00% | 0.812 | 16.0 | 100.0 | 1.50 | 5.50 | 4.50 | 502.5 | 572.5 | 55.0 | 8.41 | 0.000 | 408.2 | 521.2 | 15.7 | 20.2 | 27:18 | |
Riki | 2 | 0.00% | 1.18 | 16.0 | 100.0 | 8.00 | 7.00 | 20.5 | 387.5 | 534.0 | 41.0 | 3.68 | 0.000 | 457.8 | 550.1 | 23.0 | 9.70 | 43:38 | |
Mars | 1 | 100.00% | 1.32 | 64.0 | 12.0 | 6.00 | 4.00 | 19.0 | 463.0 | 696.0 | 64.0 | 5.19 | 0.000 | 609.6 | 682.1 | 53.6 | 61.9 | 28:31 | |
Terrorblade | 1 | 100.00% | 0.876 | 64.0 | 12.0 | 6.00 | 1.000 | 23.0 | 710.0 | 781.0 | 49.0 | 11.3 | 0.000 | 622.1 | 358.9 | 0.000 | 304.1 | 33:52 | |
Leshrac | 1 | 100.00% | 1.98 | 64.0 | 12.0 | 18.0 | 3.00 | 21.0 | 815.0 | 1,012.0 | 80.0 | 9.94 | 4.13 | 1,614.2 | 788.5 | 45.3 | 470.3 | 26:38 | |
Ember Spirit | 1 | 0.00% | 1.71 | 20.0 | 68.0 | 2.00 | 2.00 | 6.00 | 448.0 | 586.0 | 56.0 | 7.55 | 0.000 | 765.5 | 515.1 | 50.2 | 11.4 | 25:56 | |
Chaos Knight | 1 | 0.00% | 0.687 | 40.0 | 68.0 | 5.00 | 12.0 | 13.0 | 516.0 | 636.0 | 35.0 | 6.34 | 0.000 | 354.7 | 827.2 | 44.9 | 1.83 | 41:00 | |
Bloodseeker | 1 | 0.00% | 0.863 | 40.0 | 68.0 | 0.000 | 2.00 | 0.000 | 332.0 | 347.0 | 40.0 | 5.63 | 0.000 | 286.5 | 280.6 | 0.000 | 0.000 | 16:00 | |
Slark | 1 | 0.00% | 0.618 | 40.0 | 68.0 | 3.00 | 7.00 | 6.00 | 527.0 | 642.0 | 70.0 | 9.20 | 0.000 | 325.5 | 659.0 | 7.53 | 31.1 | 41:06 | |
Razor | 1 | 0.00% | 1.32 | 40.0 | 68.0 | 3.00 | 6.00 | 2.00 | 353.0 | 408.0 | 45.0 | 4.97 | 0.000 | 464.4 | 714.9 | 0.000 | 8.36 | 22:07 | |
Nature's Prophet | 1 | 0.00% | 0.887 | 4.00 | 68.0 | 9.00 | 7.00 | 16.0 | 729.0 | 815.0 | 34.0 | 12.0 | 0.000 | 646.3 | 485.1 | 0.000 | 177.8 | 41:06 |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.