Nemiga Gaming | Imperial Pro Gaming | ViKin.gg | Team Singularity | Wind and Rain | jfshfh178 | KHAN | Gentlemen | Cyberium | EXTREMUM | CyberDogs
Overview | Picks and bans | Draft | Draft against | Heroes ☰ | Players ☰ | Opponents | Matches ☰ | Active players
Positions ☰ | Meta Graph
KHAN.yamich (5 Matches), KHAN.Fishman (5 Matches)
Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | Misc | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | List of matches | |
Earth Spirit | 1 | 0.00% | 1.24 | 100.0 | 100.0 | 1.000 | 10.00 | 4.00 | 211.0 | 266.0 | 3.00 | 1.20 | 0.000 | 262.6 | 645.9 | 6.54 | 0.000 | 24:58 | Matches | |
Vengeful Spirit | 1 | 0.00% | 1.18 | 100.0 | 100.0 | 1.000 | 9.00 | 3.00 | 183.0 | 242.0 | 11.0 | 0.641 | 17.1 | 216.3 | 511.3 | 27.5 | 8.20 | 23:25 | Matches | |
Sven | 1 | 0.00% | 0.789 | 100.0 | 100.0 | 1.000 | 4.00 | 10.00 | 268.0 | 394.0 | 4.00 | 1.04 | 104.1 | 211.3 | 542.5 | 72.1 | 10.1 | 37:27 | Matches | |
Undying | 1 | 0.00% | 0.895 | 100.0 | 100.0 | 3.00 | 11.0 | 5.00 | 220.0 | 305.0 | 4.00 | 1.03 | 53.8 | 196.9 | 748.2 | 0.000 | 0.000 | 33:00 | Matches | |
Treant Protector | 1 | 0.00% | 1.62 | 100.0 | 100.0 | 1.000 | 7.00 | 7.00 | 215.0 | 290.0 | 3.00 | 1.04 | 5.81 | 347.3 | 686.8 | 9.05 | 12.6 | 24:58 | Matches | |
Doom | 1 | 0.00% | 1.03 | 100.0 | 100.0 | 0.000 | 2.00 | 4.00 | 326.0 | 353.0 | 26.0 | 4.36 | 0.000 | 336.4 | 511.0 | 3.03 | 4.23 | 23:25 | Matches | |
Skywrath Mage | 1 | 0.00% | 1.55 | 100.0 | 100.0 | 6.00 | 5.00 | 4.00 | 266.0 | 442.0 | 6.00 | 1.60 | 0.000 | 413.5 | 349.4 | 14.4 | 0.000 | 37:27 | Matches | |
Rubick | 1 | 0.00% | 1.73 | 100.0 | 100.0 | 2.00 | 4.00 | 3.00 | 284.0 | 429.0 | 21.0 | 3.12 | 0.000 | 491.8 | 317.4 | 48.3 | 0.000 | 33:00 | Matches |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.