Столбцы
Исполнение | У/С/П | Фарм | Боевые | Объекты | Длительность | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Герой | Матчи | Побед | УР/Зол | Ранг | Обр-Ранг | Убийства | Смерти | Помощь | З/М | О/М | Добито к 10:00 | Доб/мин | Леч/мин | УГ/мин | ПУГ/мин | Оглушение | УС/мин | Время | |
Shadow Demon | 8 | 50.00% | 0.810 | 87.5 | 83.3 | 2.38 | 6.63 | 9.25 | 252.3 | 338.4 | 6.13 | 0.929 | 1.30 | 204.4 | 350.2 | 34.7 | 7.35 | 39:57 | |
Grimstroke | 6 | 33.33% | 0.921 | 62.5 | 100.0 | 2.00 | 6.50 | 11.3 | 286.5 | 317.0 | 8.50 | 1.69 | 4.85 | 263.8 | 338.1 | 11.9 | 4.96 | 33:06 | |
Io | 4 | 75.00% | 0.804 | 95.8 | 29.2 | 3.25 | 2.50 | 15.8 | 288.5 | 520.3 | 6.00 | 1.61 | 403.5 | 231.8 | 275.6 | 0.000 | 18.7 | 28:37 | |
Jakiro | 4 | 75.00% | 1.30 | 95.8 | 29.2 | 1.75 | 2.75 | 14.3 | 263.8 | 373.5 | 7.25 | 1.56 | 8.07 | 343.0 | 252.1 | 42.6 | 11.6 | 28:16 | |
Shadow Shaman | 4 | 50.00% | 0.856 | 83.3 | 79.2 | 1.50 | 6.00 | 15.8 | 290.5 | 437.5 | 6.50 | 1.95 | 0.000 | 248.7 | 299.5 | 79.2 | 87.3 | 40:08 | |
Rubick | 2 | 100.00% | 1.19 | 100.0 | 8.33 | 7.00 | 1.50 | 19.5 | 362.5 | 587.0 | 10.5 | 2.59 | 16.1 | 431.4 | 198.3 | 77.6 | 0.000 | 37:26 | |
Spirit Breaker | 2 | 50.00% | 0.687 | 58.3 | 41.7 | 2.00 | 10.5 | 15.0 | 246.5 | 367.5 | 5.50 | 1.03 | 3.57 | 169.3 | 656.7 | 114.4 | 6.47 | 48:46 | |
Ancient Apparition | 2 | 50.00% | 1.18 | 58.3 | 41.7 | 2.50 | 7.50 | 12.0 | 257.0 | 285.0 | 9.00 | 0.778 | 0.000 | 304.0 | 353.0 | 11.5 | 17.8 | 30:13 | |
Chen | 2 | 50.00% | 0.439 | 58.3 | 41.7 | 1.000 | 3.50 | 15.5 | 256.5 | 337.0 | 15.5 | 2.09 | 152.3 | 112.6 | 196.0 | 14.0 | 41.8 | 47:36 | |
Crystal Maiden | 2 | 0.00% | 0.787 | 45.8 | 95.8 | 2.00 | 13.0 | 7.00 | 295.5 | 312.0 | 8.00 | 2.14 | 0.000 | 232.5 | 345.5 | 37.8 | 0.179 | 52:25 | |
Warlock | 2 | 0.00% | 1.83 | 45.8 | 95.8 | 0.500 | 4.50 | 6.50 | 177.5 | 270.0 | 6.00 | 0.640 | 32.4 | 324.2 | 283.0 | 9.24 | 0.000 | 28:06 | |
Silencer | 2 | 0.00% | 0.919 | 45.8 | 95.8 | 2.00 | 11.0 | 13.5 | 225.5 | 286.0 | 4.00 | 0.914 | 4.52 | 207.2 | 407.7 | 0.000 | 0.973 | 42:39 | |
Batrider | 1 | 100.00% | 0.504 | 79.2 | 4.17 | 2.00 | 3.00 | 7.00 | 264.0 | 380.0 | 9.00 | 1.36 | 0.000 | 133.0 | 317.8 | 25.1 | 0.000 | 33:53 | |
Treant Protector | 1 | 100.00% | 0.258 | 79.2 | 20.8 | 0.000 | 4.00 | 13.0 | 242.0 | 385.0 | 7.00 | 0.771 | 181.8 | 62.5 | 247.8 | 38.4 | 7.18 | 41:30 | |
Dazzle | 1 | 100.00% | 0.987 | 79.2 | 20.8 | 6.00 | 8.00 | 22.0 | 319.0 | 525.0 | 5.00 | 1.14 | 221.4 | 314.7 | 517.8 | 0.000 | 9.81 | 41:16 | |
Magnus | 1 | 100.00% | 0.566 | 79.2 | 20.8 | 2.00 | 1.000 | 11.0 | 310.0 | 451.0 | 5.00 | 2.14 | 16.1 | 175.3 | 171.2 | 22.5 | 4.72 | 23:19 | |
Witch Doctor | 1 | 0.00% | 0.933 | 33.3 | 75.0 | 4.00 | 8.00 | 10.00 | 264.0 | 319.0 | 8.00 | 1.27 | 91.6 | 246.4 | 401.4 | 34.8 | 1.83 | 50:17 | |
Oracle | 1 | 0.00% | 0.856 | 33.3 | 75.0 | 1.000 | 6.00 | 3.00 | 181.0 | 228.0 | 5.00 | 0.783 | 137.1 | 155.0 | 338.4 | 22.2 | 0.000 | 25:33 | |
Phoenix | 1 | 0.00% | 1.66 | 33.3 | 75.0 | 2.00 | 8.00 | 7.00 | 265.0 | 261.0 | 9.00 | 1.86 | 57.0 | 439.7 | 421.7 | 2.01 | 1.11 | 30:34 | |
Nyx Assassin | 1 | 0.00% | 0.817 | 33.3 | 75.0 | 4.00 | 9.00 | 14.0 | 264.0 | 332.0 | 5.00 | 0.626 | 0.000 | 215.7 | 501.0 | 148.4 | 2.02 | 43:10 | |
Sand King | 1 | 0.00% | 1.54 | 33.3 | 75.0 | 2.00 | 7.00 | 7.00 | 284.0 | 354.0 | 5.00 | 2.42 | 0.000 | 436.6 | 452.2 | 33.4 | 0.000 | 31:01 | |
Lich | 1 | 0.00% | 0.575 | 33.3 | 75.0 | 0.000 | 8.00 | 2.00 | 165.0 | 179.0 | 11.0 | 0.884 | 0.000 | 94.8 | 307.8 | 0.000 | 0.000 | 31:40 | |
Elder Titan | 1 | 0.00% | 1.23 | 33.3 | 75.0 | 0.000 | 6.00 | 14.0 | 262.0 | 467.0 | 2.00 | 1.37 | 1.80 | 322.8 | 334.4 | 112.7 | 1.50 | 1:09:16 | |
Enchantress | 1 | 0.00% | 1.07 | 33.3 | 75.0 | 7.00 | 7.00 | 14.0 | 283.0 | 418.0 | 3.00 | 0.993 | 120.2 | 303.6 | 543.2 | 0.000 | 6.18 | 41:16 |
Этот раздел содержит статистику героев на разных позициях. Позиции (основа или поддержка) определяются на основе исполнения игроков и их линии. Герои поддержки на любых линиях (включая роумеров) определяются как единая роль. Линии и позиции могут быть определены не точно.