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Spectral Wrapped 2023

Competitive Premium 2021-2022

DPC 2021/22 Seasons and TI11 Qualifiers

Average creeps kills per game by Radiant: 1000.2949

Summary | Grid | Profiles ☰ | Cards
Team's players on this position: Gambit.mellojul (50 Matches)
Columns
PerformanceK/D/AFarmCombatObjectivesDurationMisc
HeroMatchesWinrateDMG/GoldRankRev-RankKillsDeathsAssistsGPMXPMLH at 10LH/minHeal/minHD/minTaken HD/minStunsTD/minTimeList of matches
sand_kingSand King1258.33%1.2993.380.05.584.1711.9491.3635.775.36.611.22631.7423.443.14.5736:25Matches
ember_spiritEmber Spirit850.00%1.5280.086.78.752.758.13512.5595.656.06.811.89777.0349.063.013.938:20Matches
queenofpainQueen of Pain837.50%1.2666.7100.012.92.008.88604.0697.870.88.491.08759.7413.09.1241.945:34Matches
puckPuck450.00%1.4360.073.313.33.5010.8685.3719.080.510.71.31976.8398.910.618.353:26Matches
storm_spiritStorm Spirit3100.00%1.59100.06.6710.32.0012.7542.0748.776.76.810.000860.2378.930.929.632:10Matches
void_spiritVoid Spirit366.67%0.92573.340.05.002.006.67482.3626.359.76.512.57446.2389.35.0311.431:40Matches
batriderBatrider2100.00%1.1086.733.36.001.5012.0450.0610.055.05.226.77495.0277.435.810.433:31Matches
pangolierPangolier250.00%0.99133.346.75.004.0016.0489.5649.057.56.350.000485.2359.017.912.147:58Matches
tinyTiny20.00%1.5526.793.36.007.506.00413.5494.574.05.550.000642.6816.345.46.4735:24Matches
death_prophetDeath Prophet1100.00%1.0653.326.75.000.00010.00559.0722.084.07.924.32589.9209.10.00061.633:04Matches
zuusZeus1100.00%2.2453.326.79.004.0020.0709.0688.068.08.440.0001,585.7208.515.30.0001:05:10Matches
marsMars1100.00%0.77953.326.74.0012.020.0547.0628.064.05.950.000425.9734.450.261.41:03:40Matches
alchemistAlchemist10.00%0.79520.066.73.002.008.00787.0683.070.011.00.000625.5634.332.90.00033:13Matches
leshracLeshrac10.00%0.99620.066.75.007.008.00470.0543.075.06.242.43468.2424.722.943.055:10Matches
linaLina10.00%0.75520.066.71.0003.003.00438.0532.083.08.210.000330.8453.831.80.00025:56Matches
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.